CS6504 Computer Graphics Important Questions
Unit 1
Video display devices
Raster and Random scan systems
Graphics monitors and Workstations
Output primitives
line drawing algorithms
loading the frame buffer
circle and ellipse generating algorithms
Pixel addressing and object geometry
filled area primitives
Unit 2
Two dimensional geometric transformations
Matrix representations and homogeneous coordinates
viewing coordinate reference frames
widow-to-viewport coordinate transformation
Two dimensional viewing functions
point, line, and polygon clipping algorithms
Unit 3
Three dimensional object representations
Plane equations and meshes
Polygon meshes
Curved Lines and surfaces
Blobby objects
Spline representations
Bezier and B-Line curves and surfaces
Translation, Rotation, Scaling
Projections
Clipping
Visible surface detection methods
Unit 4
basic illumination models
halftone patterns and dithering techniques
Standard primaries and chromaticity diagram
Intuitive colour concepts
RGB, CMYK, HSV colour model
Unit 5
animation function
raster animation
key frame systems
morphing
Tiling the plane
Recursively defined curves
Koch curves
C curves
Grammar based models
turtle graphics
ray tracing
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